Interface: Events
Properties
applicationMessage
• applicationMessage: Signal<ApplicationMessage, ApplicationMessage>
authenticatedWithConference
• authenticatedWithConference: Signal<{ conferenceAlias: string ; conferenceName?: string }, { conferenceAlias: string ; conferenceName?: string }>
breakoutBegin
• breakoutBegin: Signal<BreakoutRoom, BreakoutRoom>
breakoutEnd
• breakoutEnd: Signal<BreakoutRoom, BreakoutRoom>
breakoutRefer
• breakoutRefer: Signal<BreakoutReferDetails, BreakoutReferDetails>
cancelTransfer
• cancelTransfer: Signal<Record<string, string>, Record<string, string>>
conferenceStatus
• conferenceStatus: Signal<{ id: RoomID ; status: ConferenceStatus }, { id: RoomID ; status: ConferenceStatus }>
connected
• connected: Signal<undefined, undefined>
directMessage
• directMessage: Signal<Message, Message>
disconnected
• disconnected: Signal<{ error: string ; errorCode: ExtendedInfinityErrorCode }, { error: string ; errorCode: ExtendedInfinityErrorCode }>
languageSelect
• languageSelect: Signal<string, string>
layoutUpdate
• layoutUpdate: Signal<LayoutEvent, LayoutEvent>
me
• me: Signal<{ id: RoomID ; participant: InfinityParticipant }, { id: RoomID ; participant: InfinityParticipant }>
message
• message: Signal<Message, Message>
participantJoined
• participantJoined: Signal<{ id: RoomID ; participant: InfinityParticipant }, { id: RoomID ; participant: InfinityParticipant }>
Deprecated
To be deprecated in a future version. Use participantsActivities instead
participantLeft
• participantLeft: Signal<{ id: RoomID ; participant: InfinityParticipant }, { id: RoomID ; participant: InfinityParticipant }>
Deprecated
To be deprecated in a future version. Use participantsActivities instead
participants
• participants: Signal<{ id: RoomID ; participants: InfinityParticipant[] }, { id: RoomID ; participants: InfinityParticipant[] }>
Deprecated
To be deprecated in a future version. Use participantsActivities instead
participantsActivities
• participantsActivities: Signal<RoomParticipantActivity[], RoomParticipantActivity[]>
presentationConnectionStateChange
• presentationConnectionStateChange: Signal<{ recv: RTCPeerConnectionState ; send: RTCPeerConnectionState }, { recv: RTCPeerConnectionState ; send: RTCPeerConnectionState }>
raiseHand
• raiseHand: Signal<{ id: RoomID ; participant: InfinityParticipant }, { id: RoomID ; participant: InfinityParticipant }>
stage
• stage: Signal<Stage[], Stage[]>
transfer
• transfer: Signal<TransferDetails, TransferDetails>
userInitiatedDisconnect
• userInitiatedDisconnect: Signal<undefined, undefined>